Date: M
ay 3, 2017 Time: 2:00pm - 3:00pm EST
Registration Fees: Free for ALISE members (person
al & institutional member contacts) $50 for non-members
Pre-registration is required.
Register Now!
This webinar is limi
ted to the first 100 registrants, so register early to secure a spot!
td> | Makerspaces in
Libraries: Creating Change through Active Partnerships with Communities <
/strong> This webinar wil
l discuss how libraries promote active community engagement through Makersp
aces. A Makerspace is a place for community members to engage in creative m
aking activities in a range of domains, offering access to fabrication tech
nologies and social opportunities with other Makers. Community engagement i
s the key to success. Several library Makerspaces are currently practicing
innovative approaches to engaging their communities. However, there seems t
o be a lack of consensus regarding what social responsibilities library Mak
erspaces must assume in today’s society. The panel proposes the follo
wing overarching questions:
- What social responsibilities do Make
rspaces in a library have to their community?
- What are some of the
effective ways Makerspaces currently practice to engage community?
-
What should LIS educators do to promote community engagement and social re
sponsibility in and through library Makerspaces?
The four resea
rch projects featured in this panel answer these questions, presenting inno
vative approaches to community engagement. The presentations will explore h
ow Makerspaces meet the needs of community members regardless of location t
hrough mobile Makerspaces, methods for reaching out and supporting underser
ved populations, including court-involved teens, as well as the development
of young people’s social responsibilities and critical technical pra
ctices. The panel also includes suggestions for LIS educators regarding com
petencies for Makerspace professionals that must be cultivated in LIS highe
r education. Moderator: Kyungwon Koh, PhD, Assistant Professor School
of Library and Information Studies, University of Oklahoma Dr. Kyungwo
n Koh is an assistant professor at the University of Oklahoma School of Lib
rary and Information Studies. Her areas of expertise include the Maker move
ment in libraries and education, information behavior, and youth services.
She earned a PhD and Masters at Florida State University. Currently, she is
the principal investigator of two IMLS-funded research projects on youth a
nd Makerspaces. Speakers: June Abbas, PhD, Professor
span> School of Library and Information Studies, University of Oklahom
a Dr. June Abbas is a professor at OU. Youth, libraries services, tech
nologies, and understanding and representing users’ information behav
ior through system design are at the center of her research. Leanne Bowler, PhD, Associate Professor Scho
ol of Information Sciences, University of Pittsburgh Dr. Bowler is Ass
istant Professor and Co-Chair of the Department of Information Culture and
Data Stewardship at the School of Information Sciences, University of Pitts
burgh. Her research explores youth interactions with information, data, and
technology, as well as librarianship for the 21st century. She is currentl
y investigating ways to support young people’s critical technical pra
ctices and data literacy in community-based maker spaces.
Heather
Moorefield-Lang, Ed.D, Assistant Profe
ssor School of Library and Information Science, University of S
outh Carolina Heather Moorefield-Lang is an assistant professor at the
University of South Carolina in the School of Library and Information Scie
nce. Her research is focused in emerging technologies and their use in educ
ation and libraries. Her current research focuses on makerspaces in librari
es of all types and levels. To learn more about Heather and her work, see h
er website www.techfifteen.com or follow her on Twitter @actinginthelib.
R
ebekah Willett, PhD, Associate Professo
r Library and Information Studie
s, University of Wisconsin-Madison Dr. Willett has conducted research
on children’s media cultures, focusing on issues of play, literacy, i
dentity, and learning. Her publications include work on makerspaces, playgr
ound games, amateur camcorder cultures, online chat and gaming, and childre
n’s story writing.
|